Farm System

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The Farm System handles the growth and cultivation of domestic farming. You must have the Farmer profession in order to work on farmland, except for tilling. All characters can till the land.

See Also: Plant System, Resources, Farmer

Farm Steps

  1. FARM TYPE <type> - orchard, field, meadow, garden
  2. TILL or PLOW
  3. FARM SEED <plant>
  4. SOW
  5. FERTILIZE (Optional)
  6. HARVEST

Farm Commands

PLOW <type> <terrain>
TILL <type> <terrain>
Prepares the farm as type: field, orchard, garden, meadow and terrain (some specially items might be needed to make certain terrains like mountain, swamp, etc).
FERTILIZE Adds nutrients to the farm
PLANT SEED <type> Plants seed on the farm
(all farm must be same seed, 10 tree for orchard, 20 for garden, 50 for field, 100 for meadow)
HARVEST <fruit> Harvests the fruit of the plants when ready
CULTIVATE <plant> Removes the whole plant for dissection/transplant
DISSECT <plant> Gain parts of a plant (root, leaf, bud, flower, seed)

Farm Types

Field = Grows most plants Orchards = Grows trees
Garden = Grows Herbs, Spices & Flowers Meadow = Breed & Tend Animals

Farm Table

plant_farm

  • idx
  • farm_map
  • farm_x
  • farm_y
  • farm_z
  • farm_owner - char_id, 0 for open
  • farm_type (orchard, meadow)
  • farm_plant
  • farm_quantity - # of plants
  • farm_stage - raw, plowed, planted, harvested
  • farm_progress - percent until completed. (plowing, seeding, harvesting)

plow/till stages

  • The farm here %s plowed or tilled.
  • The farm here %s planted with %s.
  1. has not been < 1
  2. has barely been < 15
  3. has hardly been < 26
  4. has been somewhat < 37
  5. is almost halfway < 48
  6. is halfway < 59
  7. is more than halfway < 65
  8. is near completely < 85
  9. is almost completely <= 99
  10. has been completely > 99