Building System
From Muds and Dragons
See Also Buildings, Construction
Contents
Building Table
WILL REPLACE building_list
- building_id
- building_type (Residential Buildings, Trade Buildings, Industrial Buildings, Entertainment Buildings, Education Buildings, Government Buildings)
- building_subtype
- building_name
- building_builder
- building_owner
- building_location (map,x,y,z)
- building_entrance
- building_description
- building_rooms
- building_lockdc
- building_flags
- building_level
- building_capacity
- building_coins (pp,gp,sp,cp)
Default Building Design Table
- idx
- building_type
- building_subtype
- building_description
- building_size
- building_hallways
- building_entrance
Default Building Design Rooms
- idx
- building_type
- building_subtype
- building_room_type
- building_room_level
building_design_table sample
Type: Government Sub-type: Castle Description: This is a Castle. Size: 11 Rooms Hallways: 3 Entrance: Courtyard Room 1: Courtyard / Level: 1 Room 2: Blacksmith / Level: 2 Room 3: Library / Level: 2 Room 4: Kitchen / Level: 2 Room 5: Bedroom / Level: 4 Room 6: Bedroom / Level: 4 Room 7: Master Bedroom / Level: 10
Room Design Table
- idx
- building_id
- room_id
- room_name
- room_description
- room_type
- room_builder
- room_owner
- room_level
- room_lockdc
- room_flags
room_design_table example
ID: Building: (Castle) Room: (Courtyard) Name: Grand Courtyard Description: This is a grand courtyard of the castle. Type: Garden Builder: Eon Owner: Eon Level: 1 LockDC: 0 Flags: