Syndicate System

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The Syndicate System governs the creation and existence of the Syndicate structure. Syndicate are a collection of characters for grouping party members and adventuring, campaigning. A Syndicate is formed by a 5th level or higher Character building a Clubhouse.

  • Syndicate are privately built and established by a player character only, they are automatically Manager and cannot be removed from the seat. They may appoint someone else to the role at any time, and remove them at anytime.

See Also: Syndicate, Clubhouse

syndicate_table

  • syndicate_id
  • syndicate_founder - id
  • syndicate_founded - date formed
  • syndicate_manager - id
  • syndicate_patron - id
  • syndicate_points
  • syndicate_crowns - Gold Crowns (donated, earned, won)
  • syndicate_name
  • syndicate_class
  • syndicate_alignment
  • syndicate_dues - base fee * char_level
  • syndicate_fee - registration fee
  • syndicate_level
  • syndicate_description
  • syndicate_rules
  • syndicate_headquarters - building #
  • syndicate_fame

syndicate_special

  • idx
  • syndicate_id
  • syndicate_spec_var
  • syndicate_spec_char
  • syndicate_spec_int
  • syndicate_spec_desc

syndicate_members

  • idx
  • syndicate_id
  • syndicatemember_id
  • syndicatemember_joined - date joined
  • syndicatemember_fee_paid - date last paid (year only)
  • syndicatemember_rank
  • syndicatemember_flag - Academia, Commerce, Defense, Executive, Foreign Affairs, Justice, Labor, Religion, Treasury

syndicate_log

  • idx
  • syndicate_id
  • char_id
  • action - founded, election, joined, quit, ejected, donated, paid, promoted, demoted, change/setting
  • message
  • game_date
  • real_date

syndicate_ranks

  • idx
  • syndicate_id
  • syndicate_rank_title
  • syndicate_rank_level
  • syndicate_rank_description

Default Ranks
10 Manager
9 Assistant Manager
8
7
6
5
4
3
2
1 Rookie
0 Prospect