Departments

From Muds and Dragons
Jump to: navigation, search

Departments

  • A - Academia - Handles Knowledge and Guidance of Skills. Approves of Education Deed
  • C - Commerce - Handles Buying and Selling resources and approval of Trade & Industrial Deeds
  • D - Defense - Handles the protection of the community and its territory
  • E - Executive - Handles the community planning and handling of building and expansion
  • F - Foreign Affairs - Handles relationships with other communities
  • J - Justice - Handles the protection of the people and upholding laws inside of the community walls
  • L - Labor - Handles the needed labors to keep the city going and usable by citizens
  • R - Religion - Handles the relationship with religious people and approval for religious constructions
  • T - Treasury - Handles giving all the other departments a budget and sets and collects the taxes for the community.